#include "Object.h"
#include "Util.h"
#include "application.h"



Object::Object(std::string name_override)
{
    if (name_override != "")
        mName=name_override;
    else
        mName=generateName("object");

    mNode=gSceneMgr->getRootSceneNode()->createChildSceneNode(mName);
}
